The second post of two where I think hard about what bothers me so much in a lot of RPGs, and why I think I might be in a niche Reading the first article might help contextualize a few things, but it’s not required. It was a revelation to play a SaGa game for the first time…
Author: Loke
Battles as a point of friction in RPGs
The first post of two where I think hard about what bothers me so much in a lot of RPGs, and why I think I might be in a niche Reading the second part might help contextualize a few things, but it’s not required. For the longest time, I couldn’t figure out why some RPGs wore me…
Warframe has a great sci-fi story
Sadly, it’s buried beneath hundreds of hours of gameplay Note: this was originally published on Medium. The article might contain some small spoilers. Also bear in mind the starting experience might’ve changed since this was written. Warframe (official website) is a free-to-play third-person shooter with “space ninjas”. It’s a really, really good game considering its…
On inventing historical accent/slang
When you have to come up with an accent that doesn’t actually exist in your language, things can get hard and a bit weird When I was just a few years in the field, I had the chance to work on a AAA in which the story revolved around piracy, assassination, and the Caribbean. It’s…
Choosing writing tools: an endless rabbit hole
How I got obsessed (for a short time) with looking for the perfect writing tool (for me) and found the perfect way to procrastinate writing (not recommended) I have a very specific way of doing stuff if I want to see them through, writing included. While most people usually fight against the distractions of modern…
Rambling about exploration in games
I’ve been playing Dragon’s Dogma recently and rediscovering the feeling of slow-and-steady exploration in a fantasy world. It’s been awesome. It’s hard to find games that feed you that sense of discovering things in an organic way, so to speak, since most will railroad you into a main quest (that’s not always that interesting) or…
Translating a game while keeping the dubbing in mind
Or, to be more specific, “translating a game while keeping the mouth movement of the original voice acting in mind” Unsurprisingly, this is a topic that’s not very well-known. Bear in mind that TV shows and movies also do something similar, but since I’ve never worked in these industries, I’ll keep the focus on video…
I miss handheld consoles
Smartphones as gaming devices will never have the longevity, or reliability, that handheld consoles have I never really had a “proper” smartphone until last year. My last “good smartphone” was a Nokia E95 (I miss that design and clicky keys) more than 10 years ago, and since then I only bought low-to-mid-range smartphones because I…
Sacred 2 was a diamond in the rough
Sacred 2 is a not-so-hidden gem that showed what ARPGs could be, given the chance, time, and money Note: this was originally published on Medium. It was edited to be published here. Revisiting this old gem is like meeting an old friend: weird at first, but surprisingly nice. There are some games you just can’t…
The “games as a service” philosophy is not that great
The concept of “games as a service” might be detrimental to the game industry as a whole in the long run Note: this was originally published in 2019 on Medium. It has been now reviewed and edited to be posted here. Many things changed in the industry, but I think the point that drove me…