Rambling

I miss handheld consoles

Smartphones as gaming devices will never have the longevity, or reliability, that handheld consoles have I never really had a “proper” smartphone until last year. My last “good smartphone” was a Nokia E95 (I miss that design and clicky keys) more than 10 years ago, and since then I only bought low-to-mid-range smartphones because I…

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Video Games

Sacred 2 was a diamond in the rough

Sacred 2 is a not-so-hidden gem that showed what ARPGs could be, given the chance, time, and money Note: this was originally published on Medium. It was edited to be published here. Revisiting this old gem is like meeting an old friend: weird at first, but surprisingly nice. There are some games you just can’t…

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Video Games

Open world in video games

In open-world games, traveling should be a core part of the design, instead of treating the map just as a background setpiece Note: this was originally posted on cohost in a thread about open-world games and in-game traveling, and edited before being posted here. Like many people, I consider Morrowind to be Bethesda’s pinnacle, and…

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Music

I’m obsessed with the band Jinjer

Before I say anything, if you never heard Jinjer, watch this music clip first. The video was so tastefully shot it’s almost a crime. But ok, anyway, now we can talk. People not used to listening to metal – and to be honest, a lot that do listen to metal – always get shocked when…

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Rambling

A short, personal, and wordy essay about gachas

Most gachas have predatory practices, but there are a few that can be played as normal games I’m over 30, and as I get older(TM) and real life(R) start to creep up on my free time, I’m starting to value mobile games more and more. I always liked handhelds (I’m salty to this day about…

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Localization

Gendered languages and translation

One of the things I sometimes see being ignored in video game translation is the existence of gendered languages. This matters a lot because, depending on the language, it can make or break what would’ve been an easy job. These issues are now less common than they were a few years ago, but they still…

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Writing

A Shadow in the Desert

Between the shores of the inner sea and the borders of the living forest, there’s a desert which, according to legend, has existed since the world’s creation. A patch of land larger than many nations, but belonging to no one, as it is considered unconquerable and unlivable. The sands there, though, are said to hide…

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Localization

Using “AI”-translated content is a bad idea

In some ways, I could be considered a Luddite, I guess I’m not against it because I fear for my job. I actually would embrace any new technology that made things easier, but that hasn’t been the case here. The issue with “AI” – and I use quotes because it is not a true AI,…

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Localization

Setting up a game for localization

Non-technical stuff to be aware of Note: this was originally published in 2019 on Medium. It has been now reviewed and updated to be posted here. I’ve been working as a translator from English to Brazilian Portuguese for the video game industry for 12 years now, and I had to deal with a lot of…

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