Localization

A zine about localization in Decker

Just to have some fun, I made what could be called a “zine” in Decker, a cool tool for creating interactive stuff in Hypercard-style. This time around, it’s just text and a few images explaining, very superficially, how the video game localization field works. You can check it here: LocZine by lokeloski

Devlog

I guess I’m starting a devlog

I’m working on a project, but I’m lacking a bit of motivation lately, so maybe writing about the project’s development here might help. Also, I opened the project for the first time after an almost two-week hiatus — due to the lack of time — and got completely lost about what I was doing. I…

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Video Games

Under the hood: Pet the Cat

In my quest to better understand Decker and how some things work, I made a simple game called Pet the Cat. Pet the Cat by lokeloski It’s not overly complex in any way, shape, or form, but it’s something I did to test some systems that might be useful in the future. Before I get…

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Rambling

I guess I don’t hate coding

Messing around with Decker and Twine is making me realize I don’t necessarily hate coding, I hate dealing with tables, arrays, matrices, and things like that. 20 years ago I got into a Computer Engineering major in a local college and, to be honest, it was quite alright. I was a good student and got good grades, but hated…

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Random

I made a small game and a tool in Decker

It’s a cool little thing to make games, tools, and other stuff The first time I used an Apple computer was in 2011, I think, which was already too late for it to have Hypercard. To be honest, I didn’t even know that Hypercard existed until I found Decker, which is a retro-looking software inspired by it.…

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