Tag: open world

Video Games

Rambling about exploration in games

I’ve been playing Dragon’s Dogma recently and rediscovering the feeling of slow-and-steady exploration in a fantasy world. It’s been awesome. It’s hard to find games that feed you that sense of discovering things in an organic way, so to speak, since most will railroad you into a main quest (that’s not always that interesting) or some other content, and the …

Video Games

Sacred 2 was a diamond in the rough

Sacred 2 is a not-so-hidden gem that showed what ARPGs could be, given the chance, time, and money Note: this was originally published on Medium. It was edited to be published here. Revisiting this old gem is like meeting an old friend: weird at first, but surprisingly nice. There are some games you just can’t play enough, they always make …

Video Games

Open world in video games

In open-world games, traveling should be a core part of the design, instead of treating the map just as a background setpiece Note: this was originally posted on cohost in a thread about open-world games and in-game traveling, and edited before being posted here. Like many people, I consider Morrowind to be Bethesda’s pinnacle, and it’s all due to its …