Just to have some fun, I made what could be called a “zine” in Decker, a cool tool for creating interactive stuff in Hypercard-style. This time around, it’s just text and a few images explaining, very superficially, how the video game localization field works. You can check it here: LocZine by lokeloski
Tag: video games
Monster Hunter Wilds — thoughts about the beta
I’m gonna be honest: I wasn’t expecting to like this game so much, at least the bit I played on the beta. As someone who has been playing since Monster Hunter 3 Ultimate on the 3DS, not all of the changes in Monster Hunter: World hit the spot for me. Like, obviously the bigger maps were awesome, and the removal …
The Banished Vault has a physical manual
Seriously. And you can buy it from Amazon (I think it’s print-on-demand?). And it’s a proper manual, just look at this, it’s gorgeous. It’s worth mentioning that this is the same manual that’s accessible inside the game, but in a physical format. I bought it some time ago because, to be honest, flipping through pages — that you have to consult to be able …
Ultima Online nostalgia
A trip down the memory lane There was a time when the genre of “MMORPGs” had more variety than just another copy-paste version of a single-player game story that you go through with a bunch of people over the internet, which is the common formula used today. I wish that the genre had gone in the direction of free-form exploration/roleplay …
I guess I’m starting a devlog
I’m working on a project, but I’m lacking a bit of motivation lately, so maybe writing about the project’s development here might help. Also, I opened the project for the first time after an almost two-week hiatus — due to the lack of time — and got completely lost about what I was doing. I keep a project journal around …
Under the hood: Pet the Cat
In my quest to better understand Decker and how some things work, I made a simple game called Pet the Cat. Pet the Cat by lokeloski It’s not overly complex in any way, shape, or form, but it’s something I did to test some systems that might be useful in the future. Before I get to that, though, I want …
Monster Hunter is a post-collapse society
The Monster Hunter series isn’t an epic waiting to be told, but society rebuilding itself I’m not going over the detailed history of the Monster Hunter world, because it doesn’t exist. Some wikis have a sort of synopsis about what events happened in what order but, as far as I know, there was never an official chronology of the happenings, …
I made a small game and a tool in Decker
It’s a cool little thing to make games, tools, and other stuff The first time I used an Apple computer was in 2011, I think, which was already too late for it to have Hypercard. To be honest, I didn’t even know that Hypercard existed until I found Decker, which is a retro-looking software inspired by it. The concept is simple enough: …
Meeting friends on a Summer night
A small interactive fiction made with Twine I made a small project to learn how to use Twine. It’s just a short interactive fiction, nothing major or incredible about it. Twine is cool and very easy to use, especially if you use the Chapbook format and just want to write. But embedding the image at the start and making it …
I guess I really don’t like the combat in most RPGs
The second post of two where I think hard about what bothers me so much in a lot of RPGs, and why I think I might be in a niche Reading the first article might help contextualize a few things, but it’s not required. It was a revelation to play a SaGa game for the first time last year. I know I’m …