A small interactive fiction made with Twine I made a small project to learn how to use Twine. It’s just a short interactive fiction, nothing major or incredible about it. Twine is cool and very easy to use, especially if you use the Chapbook format and just want to write. But embedding the image at…
Tag: video games
I guess I really don’t like the combat in most RPGs
The second post of two where I think hard about what bothers me so much in a lot of RPGs, and why I think I might be in a niche Reading the first article might help contextualize a few things, but it’s not required. It was a revelation to play a SaGa game for the first time…
Battles as a point of friction in RPGs
The first post of two where I think hard about what bothers me so much in a lot of RPGs, and why I think I might be in a niche Reading the second part might help contextualize a few things, but it’s not required. For the longest time, I couldn’t figure out why some RPGs wore me…
Warframe has a great sci-fi story
Sadly, it’s buried beneath hundreds of hours of gameplay Note: this was originally published on Medium. The article might contain some small spoilers. Also bear in mind the starting experience might’ve changed since this was written. Warframe (official website) is a free-to-play third-person shooter with “space ninjas”. It’s a really, really good game considering its…
Rambling about exploration in games
I’ve been playing Dragon’s Dogma recently and rediscovering the feeling of slow-and-steady exploration in a fantasy world. It’s been awesome. It’s hard to find games that feed you that sense of discovering things in an organic way, so to speak, since most will railroad you into a main quest (that’s not always that interesting) or…
I miss handheld consoles
Smartphones as gaming devices will never have the longevity, or reliability, that handheld consoles have I never really had a “proper” smartphone until last year. My last “good smartphone” was a Nokia E95 (I miss that design and clicky keys) more than 10 years ago, and since then I only bought low-to-mid-range smartphones because I…
Sacred 2 was a diamond in the rough
Sacred 2 is a not-so-hidden gem that showed what ARPGs could be, given the chance, time, and money Note: this was originally published on Medium. It was edited to be published here. Revisiting this old gem is like meeting an old friend: weird at first, but surprisingly nice. There are some games you just can’t…
The “games as a service” philosophy is not that great
The concept of “games as a service” might be detrimental to the game industry as a whole in the long run Note: this was originally published in 2019 on Medium. It has been now reviewed and edited to be posted here. Many things changed in the industry, but I think the point that drove me…
Open world in video games
In open-world games, traveling should be a core part of the design, instead of treating the map just as a background setpiece Note: this was originally posted on cohost in a thread about open-world games and in-game traveling, and edited before being posted here. Like many people, I consider Morrowind to be Bethesda’s pinnacle, and…
A short, personal, and wordy essay about gachas
Most gachas have predatory practices, but there are a few that can be played as normal games I’m over 30, and as I get older(TM) and real life(R) start to creep up on my free time, I’m starting to value mobile games more and more. I always liked handhelds (I’m salty to this day about…